About FNAF Sister Location: Night 4
Night 4 traps you inside a springlock suit. The locks around your view need winding while Minireenas climb the sides. Shaking them off loosens the locks, so defending against one problem makes the other more urgent.
How to Play
In the original PC encounter, hold the left mouse button over a springlock to wind it. Work around the suit instead of repeatedly clicking the same lock. A rapidly flashing red lock is close to failing and deserves immediate attention.
Watch the Minireenas climbing along the left and right edges. Tap A and D to shake the suit and dislodge them before they reach the top, then return to winding. The creatures crawling through the bottom center do not require the same response.
Balance Winding and Shaking
Avoid shaking continuously: every unnecessary movement gives you more lock maintenance to recover. Build up the locks while a climber is still low, shake when needed, then check which lock has become most urgent. The challenge is to keep both risks under control rather than perfecting one side while neglecting the other.
Controls and Threats
| Input | Action |
|---|---|
| Hold the left mouse button over a lock | Wind that springlock |
| Tap A and D | Shake the suit to dislodge side climbers |
A flashing red springlock signals that winding needs attention. A Minireena approaching the top of a side calls for a different response: shake it away, then look for the lock that most needs winding. The figures crossing the bottom centre are not handled in the same way as the side climbers.








