Descend into Playtime Co.
Poppy Playtime Chapter 4: Safe Haven takes the investigation deeper into the factory. The route passes through a prison and other abandoned facilities, where the GrabPack is needed to move objects, supply power and reach inaccessible platforms. Yarnaby and the Doctor turn that exploration into a dangerous search for a way forward.
Reach the Prison
At the beginning of the chapter, climb the boxes and use the overhead swing bar to cross toward the battery. Bring it back and place it in the receiver by the door. Farther ahead, a rope holds a yellow gate shut; use the flare hand to burn it.
When the main prison entrance locks, look for another route through the surrounding area. The purple hand and jump pads help you cross gaps. Inside, move boxes to reach the key in the suspended container, then unlock the nearby room.
Restore Power to the Train
In the unlocked room, connect the GrabPack to the power source. Guide the cable around the two conducting poles outside, then connect the other hand to the train's outlet. Completing the circuit opens the way onward. If the door remains shut, trace the cable from the source and check that it reaches both poles.
Solve Puzzles Under Pressure
Later areas use batteries, hand scanners and access cards for different steps. Look at the connection between a device and the door it controls before moving on. In the Doctor's facilities, follow cables to identify the next powered component.
Yarnaby changes the pace of exploration. Notice hiding spaces and cover before focusing on machinery, and wait for an opening when the creature is nearby. Once the route is clear, return to the unfinished task rather than searching the entire area again.
Practical Tips
- Look above and across gaps for swing bars and reachable objects.
- Trace power cables when a machine has not activated.
- Check the floor and shelves for missing puzzle components.
- Plan a route to cover before working near Yarnaby.
What Is the GrabPack Used For?
Its hands help you reach, pull and operate objects throughout the chapter. Different hands also serve different traversal and puzzle purposes.








