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Shoot Your Nightmare: The Beginning

Quick Controls

  • WASD — Move
  • Mouse — Look
  • Left mouse button — Shoot
  • Right mouse button — Aim

High Score Tips

  • Note the route back to the antique clock before extending the search into another alley.
  • Reload and check health after a pickup encounter, not only after the next monster appears.

Shoot Your Nightmare: The Beginning

A soldier trapped in a nightmare must search dark streets for twelve alarm clocks.

Platform
Web browser
Classification
Zombie, Shooter
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About Shoot Your Nightmare: The Beginning

A soldier trapped in a nightmare must search dark streets for twelve alarm clocks. Monsters make the collection dangerous, while weapons and ammunition help him continue the search. Finding the alarms is only part of the route: after the twelfth, he must return to an antique clock to wake up.

Search for the Twelve Alarms

Explore streets and side alleys, watching for alarm clocks and the monsters that can appear near them. Approach a pickup with an escape route in mind, then deal with any immediate threat before moving on. Remember which side paths you have searched so the final missing alarm does not send you through the same cleared area again.

Locate the antique clock early and use it as a landmark. Once all twelve alarms are collected, navigate back to that clock to finish the wake-up objective.

Weapons and Supplies

The search starts with a cleaver, and other weapons can be found as you explore, including firearms. Pick up ammunition along the way and reload after an encounter rather than waiting until the next monster is already close.

Side alleys can contain useful supplies as well as danger. Before taking a detour, look at the route back to the main search and check whether your weapon is ready. After collecting an alarm, use a quiet moment to assess health and ammunition before approaching another.

Controls

Input Action
WASD Move
Mouse Look
Left mouse button Shoot
Right mouse button Aim
F Take item
R Reload

Practical Tips

  • Remember the way back to the antique clock as you explore.
  • Check the surroundings of an alarm before committing to the pickup.
  • Reload and look for ammunition between encounters.

Frequently Asked Questions

Does the twelfth alarm immediately end the game?

No. Return to the antique clock after collecting all twelve alarms to complete the objective.