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Backrooms: Anomalies

Quick Controls

  • Explore with WASD or the arrow keys and turn the view with the mouse.
  • Press F to use the flashlight.
  • If the creature sees you, turn away and use Shift to run, putting distance between yourself and the threat before returning to the search.
  • Tab pauses the game.

High Score Tips

  • Pick a route through each junction and remember the direction you came from. This helps distinguish an unsearched corridor from one you have already checked.
  • After escaping a chase, find a familiar junction or wall marking before resuming your inspection.
  • Stop examining an unusual object when the monster approaches. You can return to a location; being caught ends the attempt.

Backrooms: Anomalies

Backrooms: Anomalies gives the maze of yellow corridors a specific objective: find and collect thirteen anomalies to escape.

Platform
Web browser
Classification
Backrooms, Survival
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About Backrooms: Anomalies

Backrooms: Anomalies gives the maze of yellow corridors a specific objective: find and collect thirteen anomalies to escape. The clues include furniture in positions that ordinary physics would not allow. A roaming creature turns a careful inspection into a chase when it spots you.

How to Play Backrooms: Anomalies

Explore with WASD or the arrow keys and turn the view with the mouse. Inspect tables, chairs and other objects for impossible arrangements. Work through the corridors methodically while searching for all thirteen anomalies; an ordinary piece of furniture is not suspicious just because the building feels unsettling.

Press F to use the flashlight. If the creature sees you, turn away and use Shift to run, putting distance between yourself and the threat before returning to the search. Tab pauses the game.

What Counts as an Anomaly?

The search centres on objects whose arrangement breaks the logic of the room. A table or chair at an impossible angle is a more useful lead than an ordinary object that merely looks unsettling in the yellow halls. Compare an object's position with the surrounding furniture before moving on.

There are thirteen anomalies to find. Treat each corridor as a search area: inspect the furniture, note the junction you used to enter and continue into an unsearched branch. Wall markings can help you recognise a place after a chase, especially when the corridors look alike.

The creature and the anomaly search demand different attention. When the creature spots you, turn away and use Shift to create distance rather than remaining beside an object. Once the immediate pursuit has passed, use a familiar junction or marking to work back toward the area you were examining. The flashlight helps you look, but it does not replace an escape route.

Practical Tips

  • Pick a route through each junction and remember the direction you came from. This helps distinguish an unsearched corridor from one you have already checked.
  • After escaping a chase, find a familiar junction or wall marking before resuming your inspection.
  • Stop examining an unusual object when the monster approaches. You can return to a location; being caught ends the attempt.

Frequently Asked Questions

Is finding a doorway enough to finish?

The objective is to find all thirteen anomalies and survive. Treat the search as the main task, with escape from the roaming creature taking priority whenever it appears.