About Death Attraction
A child wakes in a clown's house after being separated from his parents at a fair. Escape depends on tools, a patrol countdown and a hiding place that must be reached in time. The clown's own room can become useful when he leaves it to investigate.
How to Play Death Attraction
Use the hairpin to open the starting door, then search the connected rooms for useful objects. Watch the patrol countdown and hide behind the kitchen table before it expires. Explore the clown's room during the opening created by his absence.
Controls
| Input | Action |
|---|---|
| WASD | Move |
| Mouse | Look |
| E | Interact |
| C | Crouch |
| F | Hide inventory |
Leaving the First Room
The opening begins after the child follows a red balloon at the fair and wakes in the clown's house. A balloon appears at the window, bursts and drops a hairpin. Pick it up and use it on the starting door; the hallway beyond leads to rooms containing other useful objects.
Using the Patrol Window
The countdown warns that the clown is about to patrol. Find the kitchen table early and return there to hide before the timer runs out. When the clown leaves his own room to search the house, that absence creates an opportunity to inspect his lair for something that can open the escape route.
Plan one search trip around the time remaining and the route back to the table. Use C to crouch and E to interact; F hides the inventory. A useful object only helps if you have enough time to reach shelter when the patrol begins.
Practical Tips
- Locate the kitchen hiding place before triggering an extended search elsewhere.
- Use a patrol window for one purposeful trip, rather than entering several unfamiliar rooms without time to return.
Frequently Asked Questions
Why wait until the clown leaves his room?
His patrol creates an opportunity to search the lair for objects needed to open the escape route.








